Monday, October 26, 2026Oct 26RSSby nabulinesFollow @nabu_lines
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NVIDIA releases MotionBricks weights on Hugging Face

Real-time motion for game characters and humanoid robots, at 15,000 fps with 2 ms latency.

Alvaro Bartolome@alvarobartt on X
915Releases
Image from the original post by @alvarobartt on X

Alvaro Bartolome (@alvarobartt) posted Monday that NVIDIA released the MotionBricks weights on Hugging Face. The post drew about 915 likes.

According to the post, MotionBricks generates real-time motion for game characters and humanoid robots, filling in movement between poses at 15,000 fps with 2 ms latency. It was trained on more than 350,000 clips, and weights for the Unitree G1 robot are included.

Why it mattersOpen weights for fast motion generation give game developers and robotics teams a ready building block.

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