NVIDIA releases MotionBricks weights on Hugging Face
Real-time motion for game characters and humanoid robots, at 15,000 fps with 2 ms latency.

Alvaro Bartolome (@alvarobartt) posted Monday that NVIDIA released the MotionBricks weights on Hugging Face. The post drew about 915 likes.
According to the post, MotionBricks generates real-time motion for game characters and humanoid robots, filling in movement between poses at 15,000 fps with 2 ms latency. It was trained on more than 350,000 clips, and weights for the Unitree G1 robot are included.
Why it mattersOpen weights for fast motion generation give game developers and robotics teams a ready building block.



